Category Archives: Story Structure

Top Seven Things I Learned At Debra Dixon’s Book In A Day Workshop

Hello, my lovely Scribelings! Suze here. First off, a bit of news. My cozy mystery, FETA ATTRACTION, will release from Berkley Prime Crime on January 6, 2015! I’ve had a sneak peak at the cover and, just like all the Berkley artwork, mine is just gorgeous. I’ll show it to you as soon as I can. FETA ATTRACTION is the first book in the GEORGIE’S KITCHEN MYSTERIES and I hope you’ll love the village of Bonaparte Bay and its residents as much as I do. When it’s available for preorder, I’ll let you know.

So you’d think, with a traditional contract and two books in the series written and the third one about to be started–as well as a few partial manuscripts living under the bed with some unsatisfied dust bunnies who may or may not ever find out what happens at the end of those stories–I’d know everything there is to know about writing a genre fiction novel. After all, I’m also a freelance editor (www.crazydiamondediting.com), so I work with other authors on their manuscripts too.

GMC[1]HA! SNORT! (Hang on a sec while I get myself under control) OK, I’m back, still giggling. The answer is Not by a long shot. Producing these two manuscripts drove home the fact that I have a lot to learn.

So to help me become a better writer, I signed up for Debra Dixon’s Book in a Day Workshop, presented by the New Hampshire Chapter of Romance Writers of America. Along with some of my best writing buddies, I spent the weekend in New Hampshire with Writing Goddess Debra Dixon, whose book Goal, Motivation and Conflict (available in ebook and hard cover) has become standard material for anyone seriously pursuing a writing career, no matter what kind of stories you write.

So here are the Top Seven Things I took away from the workshop:

1. You can do anything you want, as long as you do it well. This means that you can break the “rules” as long as it’s  beautifully executed. However, and this is just my personal, more conservative opinion, if you’re trying to break into genre fiction, start out following the rules so later on, when you’re more experienced, you know what rules you can and can’t break.

2. Force your character make choices–and make those choices Sucky and Suckier. Most of us have probably heard the basics of story structure broken down like this: Put your character in a tree. Throw rocks at the tree. Get you character out of the tree. So what Ms. Dixon means is that in the rock-throwing phase, put your character in a situation where she cannot win and force her to make a choice: should she save the child, or save the man she loves? Whichever choice she makes, she is changed forever. Powerful stuff!

3. Goal, Motivation and Conflict (GMC) can be summed up in five words: Who, What, Why, Why Not? Who is your character? What is the situation the character finds herself in? Why does the character behave as she does and want what she wants (this is often a function of backstory, and most of that backstory will not make it onto the page)? Why Not–Why can’t the character have what she wants? There should be both external reasons (the bad guys are throwing rocks at her while she sits in a tree, so she can’t physically get to the child who needs her or the man she loves) and internal reasons (she has a paralyzing fear of heights because she saw her father fall off a cliff to his death, and she couldn’t save him). She can’t see any way to get out of the tree without jumping, whether or not the bad guys are there.

4. What is fun for you, the author, is not necessarily fun for the reader. While you might gleefully kill off your main character, your readers might see that as not playing fair. Related:  Give the reader the candy you promised them. Don’t withhold critical information and spring it on the reader at the end. They’ll feel cheated, like they’ve been sold a bill of goods, and might not read more of your work. You must play fair with the reader. This is especially true in a traditional cozy mystery where the clues should be planted early on, and it’s only later that the sleuth figures out what they mean.

5. Every character in the book must have GMC. A minor character’s GMC does not necessarily need to be spelled out on the page, but there has to be a reason for the presence of every character.

6. We root for the underdog. Cowards make great heroes/heroines. The reader can relate to underdogs and cowards. It isn’t satisfying to have a character already be at the top of his game unless you bring him down and change his goal. And your character must have fears and insecurities that make it difficult or nearly impossible for him to make the choices necessary to move ahead.

7. Every scene must have at least three reasons to be present in the story, and at least one must be Goal, Motivation, or Conflict. Goal: The scene illustrates your character’s progress toward the goal. Motivation: The scene provides your character with an experience that strengthens or changes his motivation. Conflict: The scene brings the character into conflict with opposing forces. The best, pivotal scenes will encompass all three elements.

These seven items were my big takeaways from the workshop (which also encompassed the Hero’s Journey model for story structure). I would highly recommend that anyone who has not done so take this course. As I sat through the workshop, I thought about my own characters in different ways–and I already feel like a stronger writer.

My only regret? My third book did not actually get written in a day. Sigh. Well, BICFOK–no, that’s not a dirty word. It means Butt In Chair, Fingers On Keyboard. This book ain’t gonna write itself (although, how awesome would that be?).

Have you seen Debra Dixon speak? Have you read Goal, Motivation and Conflict? Are you conscious of the concepts as you write?

Let’s Roll the Magic Story Cubes

Happy Friday, friends. Casey here.

Writers are often asked – “What inspires you?” In the past, I’ve shuddered at the question largely because, to non-writers, we seem to have some kind of magical powers. That the universe has blessed us with a special gift that enables us to come up with more ideas than everyone else.

Well, surprise. We don’t have magic powers or a special gift from the gods. Most of the writers I know don’t suffer from a lack of ideas. In fact, we often have too many ideas zipping around in our heads. Why is that? I’ll get to that in a second.

For me, I have loads of ideas for stories. Tons of them. Sadly, most will never see the light of day. There isn’t enough time to fully explore them all. And not all of the ideas are good ones. So, the stories that do get written are the ones that stay with me. The ones where the characters rap me on the noggin’ and say, “Tell my story. Or else.”

So back to the earlier question – why do writers seem more inspired than the average bear?

Here’s my theory – everyone, and I do mean, everyone, has ideas all the time. Most people are afflicted with “adulthood.” They’ve repressed their childlike sense of wonder. There are too many reasons to list why this happens (life happens: family, kids, work, or they have loads of doubt or maybe they don’t care – take your pick).

One of the things I had to learn was to not ignore ideas. To seize them no matter how crazy they sounded. To not over-think them or talk myself out pursuing the idea. Hey, it’s okay to let your imagination run herd. Just do it!!

With that said, while I have no problem with coming up with an overall plot, I can get stumped with actual circumstance (i.e. scenes). And I’m always worried that I might repeat myself and rehash the same ideas over and over. And, really, who wants to do that? Not me!

Then one day, Chuck Wendig (Terrible Minds)  ran a blog post about Christmas gifts for writers. One of the gifts was Rory’s Story Cubes. Designed to be a game for kids, it’s basically a set of dice with pictures. You roll them, then make up a story. And the best part, anyone can play. Anyone (yes, even us jaded adults).

How fun does that sound??

I think it sounded pretty cool. So when I happened upon a set in Newbury Comics, I ponied up the $9.99 and brought them home. And if you don’t want to have physical dice, yes, there’s an app for that. Rory’s and other story dice apps are available at iTunes, Amazon and Google Play (just search under – story dice).

My plan is to use them whenever I find myself trying to spice up a scene or re-work a plot point.  So, while writers don’t invoke magic powers, we can roll story dice and see what comes up.

Who wants to play?

I’m rolling four dice . . . and go! Tell a story that connects each dice, starting with Once Upon a Time  or In a Land Faraway or whatever floats your boat. . .

photo (3)

(In case you can’t see the images – frowny face, bridge over water, sheep, alien).

Have fun! 

The Pixar Universe

Hello Scribblers!  I’m so sorry I nearly missed two Saturdays in a row, but we spent both days in the family truckster hauling our way to the beach and back!  But I wanted to take a minute and give you all a link to a BRILLIANT thesis.  If you like Pixar movies, or you are a parent who has seen every one of them 437 times, this year, then this link is for you! 

In this long but interesting thesis, Jon Negroni ties all of the stories into the same universe and gives a plausible reason for why and how they are connected.  From a story-telling perspective, this is a really cool, and complicated idea.

Here’s the link to the original theory.  Enjoy.

Starting Over

Welcome! It’s another steamy Tuesday in the Berkshires. My garden is well in bloom and loving the sunshine, warmth, and afternoon thundershowers.Garden

PJ here, and I am about to embark on another journey–both on and off the page. I’ll be leaving next week for Atlanta for the National Romance Writer’s Convention. I look forward to filling you all in on the action while I’m away (check out tweets by following me @pjsharon and using hashtag #rwa2013, or catch up with me on Facebook @pjsharonbooks for pics of who’s who and what’s happening). Although I’m looking forward to all the workshops, networking, opportunities, and fun with my writer buds, what I’m most looking forward to is a boost of enthusiasm to dig into my next project, book three in the Chronicles of Lily Carmichael trilogy. Though conferences can be exhausting, I always come home energized and raring to write, so the timing couldn’t be better.

Most writers will agree that the happiest words we write are “THE END.” At the same time, I think many will also agree that the most daunting words we write are “Chapter One.”

It’s hard to believe I’m starting over yet again. I can honestly say it’s still as bitter sweet and anxiety provoking an endeavor as I have ever faced. Sitting in front of a blank page can be the most exciting moment for a writer, or the most terrifying—usually both in equal measure for me. So here I find myself having to put another 80,000 or more words on the page in some semblance of an entertaining tale. Being that this will be the final in a trilogy, I have a lot riding on making this my best story yet. As added pressure, I need to write it and publish it in the next nine months so as not to lose readers who are awaiting the final installment, and to meet the general standards of the publishing industry. It’s tough out there, and to compete in such an overcrowded market, I have to continue to produce quality fiction in a timely manner. That’s the business woman in me speaking—the grown-up.

But when I break down the details of all that needs to go into making that deadline, I immediately want to take another week off and rest up a bit more (my inner teen in total rebellion). “It’s summer vacation,” she whines. “All work and no play…,” she cajoles. I let her have her way for another day and then my inner mom grounds her and takes away her TV until she gets that blog post done and starts outlining her scenes. It’s hard being the grown-up, but somebody’s got to do it.

Since I can ignore the publishing/promo part until about 3-5 months out from deadline, I can focus just on the task of writing the book. Easy-peasy, right? I’ve done this a few times before. A thousand words a day and I’ll have my first draft done in three months. That leaves six months for multiple edits and all that goes into polishing a manuscript before it goes to print. I don’t know about you guys, but each book has been a completely different process for me. Hopefully, my process has evolved enough that this time it will be easier. Of course, this is my first trilogy so that makes it more complicated…a lot more complicated.

I have tons of loose ends to wrap up and have to find ways of weaving bits of backstory in so readers aren’t totally lost if they missed something in WANING MOON or WESTERN DESERT. I have to up the stakes, force my characters to face their demons, and carry them through their arc to completion in this book. They must overcome their fatal flaws, win out over the villain, and find their hopefully ever after, maybe even saving the world while their at it. I could easily stretch this into a series of four books, but since I marketed a trilogy, I’m stuck, LOL. So a lot of what I’ need to do in the planning is narrow my focus to what absolutely has to happen in this book. There will be NO tangential literary diversions!

Luckily, I have a lot of tools to get me started and keep me on track. Casey Wyatt has outlined her method, which appears very straight forward and doable. I am anxious to try her approach, although I’ve learned from so many other great teachers in this business that my process will surely be a hybrid of hers, theirs, and mine. A quick breakdown of my plan looks like this:

1) Summarize the story/create tag line– I totally agree with Casey on this one. It is really helpful to understand the bare bones of what your story is about before jumping in. It saves a lot of writing in circles and editing later.

2) Identification of characters-I know Casey likes a very superficial view at this point, but since I’ve already written two books about these characters,  I’ll use this step to update and add details to my Series Bible (a notebook I developed to keep character traits, appearance, weapons, and world building details straight). I will also take time during this step to begin working on my character grids (outlining each character’s internal and external goal, motivation, and conflict, the inciting incident, fatal flaw of each character–what they must overcome within themselves to find their HEA). By now, I should know my characters well enough that these questions shouldn’t be too hard to answer.

3) Three Act Story structure-Like Casey, I learned the three act play story structure that outlines the beginning, middle, and end of every story, but after taking a Michael Hague workshop several years ago, I had the opportunity to delve a little deeper into how to progress through those three acts. His technique helped me to better understand the structure behind the stories we create. He breaks  it down into stages consisting of SETUP, NEW SITUATION, PROGRESS, COMPLICATIONS & HIGHER STAKES, the FINAL PUSH, and the AFTERMATH. He also taught me that pacing is controlled in part by appropriately placed turning points (a sure cure for the sagging middle). The first turning point, he describes as the OPPORTUNITY (aka: inciting incident), followed by a CHANGE OF PLANS (aka: call to action), POINT OF NO RETURN (about half-way through), MAJOR SETBACK (Dark Moment), and CLIMAX. Working this all out on index cards, a poster board, or in an outline combines Casey’s step four (the meat and potatoes of plotting), and step five (scene development on index cards).

Being a pantser by nature, all of this plotting, planning and prep work requires a bit of self-discipline and a tight rein on my inner rebellious teen, who would like nothing better than to jump in and write willy-nilly in complete denial of the consequences (such as dead ends, tangential diversions, and lots of unnecessary editing later on), but it’s a good thing that grown-up me is in control, right?

Hmmm…maybe I’ll just wait to get started until after I get back from Atlanta. After all…it is summer vacation and all work and no play…well, we all know what that does. I hope to see some of you at the conference!

I’d love to hear your feedback on my plan. Any tips, suggestions, or questions are welcome.

Cliffhanger or happy ending?

PJ Sharon, here to hang with you on a rainy Tuesday morning. And speaking of hanging…I thought I would pose a question to you, my faithful readers, writers, and book connoisseurs.

When reading a trilogy, do you like the second book to end on a happy note, satisfying our endless appetite for romance, or do you prefer the cliffhanger ending that leaves you breathlessly awaiting the next book?

For me, a good cliffhanger gets me every time. Don’t get me wrong. I love romance and I live for the HEA endings that are a hallmark of all my favorite books. With a trilogy, however, I expect my HEA to make its appearance in the final installment. In books one and two, I want to be led on the merry chase. I want suspense! Will they get together, or won’t they? Will everyone survive, or will someone be killed off? I think there can be–and should be–a complete story arc in each book, but the over arcing theme of the trilogy requires phases that bring your characters one step closer to their happy ending–just not too soon. Each book in a trilogy needs its own goal, motivation, and conflict, and we expect some resolution to come at the end of each book, but how much resolution is enough to be satisfying, and how much should be left open for book three? These questions are for professional research, of course. I’ve rewritten the ending of WESTERN DESERT, book two in The Chronicles of Lily Carmichael, four times! I so want to get it just right before I release it on the 24th of this month and dive into book three.

How do you all feel about it?